Split off iron in two places (for throughput), and a half-belt of green circuits. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. You especially want more gears and iron plates because that's what your betls cost to produce. However, each triangular base section is an entire huge main bus! The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. Ideally, a balancer should be input and output balanced. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. is the fix to just have much larger grid sizes to account for the wait platforms? All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? - Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! Copenhagen, Hamburg Here is a checklist of those: READ MORE: Rust game file size: How big is the download? Neatness matters! by Trebor Thu Jan 10, 2019 5:14 am, Post Universal balancers solve this issue by having the back-looping built in. These balancers can balance evenly between any inputs and any outputs. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. by Rjskeet Thu Jan 10, 2019 1:05 am, Post - if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. What bus companies operate the routes starting from Hamburg? All production. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. I've never been a fan of the central bus. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Balancers that are input balanced take evenly from all input belts/belt lanes. Amsterdam, Hamburg Berlin, Hamburg Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Hamburg, Flensburg Place 2 rows of belts along the assemblers. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. But when you discover the most important ones, you'll eventually have a grasp on it. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. - The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! You'll get more benefit from your modules if you prioritize using them for more expensive things first. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! A throughput limited universal balancer may only have the capacity for a few unused outputs. Youre allowed to do your bus as you see fit. Other times, this is not an option. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Munich, Hamburg - We have located 2 bus terminals and one bus stop in Hamburg. there were conveyor belts. Hope the guide was helpful :-). at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. I have made about two lines of iron and copper in my last few vanilla games. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. But hey, if it can give you some form of advantage, then why not try to do it? In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Just found you on Youtube last year. There is no real right answer just whatever works best for your set up. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. You'll want production running while you work to keep you supplied. Hamburg, Lviv 3 is not wise since it is hard to tap properly and rebalance. 6 years later and you still respond to almost each and every person. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. For the belt close to the assembler, split off half a lane of iron plates. Place these one tile away from the Red Science output belt. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Hamburg, Skopje There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This is fixed by adding more furnace/mine set ups to keep production high. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. This page was last edited on 31 August 2020, at 10:02. Hamburg The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial And instead of rebalancing you can use priority splitters. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. The balancers/taps get very large above 4 since your next logical jump is 8. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. by Rjskeet Thu Jan 10, 2019 2:53 am, Post Oldenburg, Hamburg Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). 0 reviews that are not currently recommended. Advertisement This item has been removed from the community because it violates Steam Community & Content Guidelines. by netmand Wed Jan 30, 2019 6:16 pm, Post - Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. through links on our site, we may earn an affiliate commission. - Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. - Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. (As shown). All rights reserved. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. by RLS0812 Thu Jan 31, 2019 3:22 am, Post by Aeternus Fri Jan 11, 2019 2:54 pm, Post Hamburg, Bremen Assembly lines are best placed so that they run perpendicular to the Main Bus. Yea, that's fine, to make gears where they are needed. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. Watching the trains move through the junction is so satisfying and mesmerizing! So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. Cookie Notice With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. - The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. Definitely 4 green circuits. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. Heya Gmanicus! For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. But robots have their own difficulties and require a lot more resources and knowledge of the game. Keep the main bus, build your new base close to it. How many bus stops and stations are there in Hamburg? Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Place another belt along the output side of the assemblers. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. Valve Corporation. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. The Steam Community of Rust shared some insights on how to design and build your main bus. Post all other topics which do not belong to any other category. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. - you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. For the belt furthest from the assembler, split off copper plates. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Steel is usually the one I'm short on. People Also Viewed. by Amarula Thu Jan 10, 2019 3:44 pm, Post These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). there is even enough iron left for "buildy things" (belts, etc). Use a blueprint book instead of designing your own. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. - So I'm starting of a new factorio game, planning on making my first rocket in this game. I dont make any two buses identical unless Im following a blueprint for some starter base. That means that a splitter can be used to put an equal amount of items on two belts. Hamburg. What should be on main bus Factorio? What should I put on my new main bus and how many belts of each item? Green & blue circuits share a line going in. Split-off designs aren't strictly necessary but help immensely. I also have a return bus that carries science packs back to the lab area. What is your definition of "main line bus" ? 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. 4 iron and 4 copper is fine. How many main lines of base resources( copper. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Mister's Bar and Lanes. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. Groningen, Hamburg By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. How many main bus lines do you generally use? - Lane balancers may be output balanced or input balanced. Privacy Policy. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Creating a train grid factory. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. Far better to make these locally as needed. Now red belt can span 6 tiles, which is pretty good for parts of the bus. In general, no block should be greatly than 4 but 1 and 2 are fine. Universal balancers can be throughput limited. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. by astroshak Thu Jan 10, 2019 2:08 am, Post Hamburg, Copenhagen Many balancers fail to balance properly once an output backs up or if an output is not used. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. This allows for expanability of systems, and easy pulling from the Bus. Incredibly helpful, thanks for the effort. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. - Blue belt can transport 40 items per second fully compressed. - Look into what products use your resources and how many of those resources you can produce. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? I tried using next-level products (i.e. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. For green circuitsi never go more than two for my starter base. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. by Serenity Thu Jan 10, 2019 12:18 pm, Post IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! Hannover, Hamburg This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Hamburg, Berlin (Airport Schonefeld) - The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. And instead of rebalancing you can use priority splitters. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. EDIT: Here is an example of what I call a stage 2 "starter" base. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. - I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. Aarhus, Berlin Make sure the empty side is across from the inserter! Please see the. Upgrade belts when more throughput is needed. When you get robots, you can easily extend the bus with blueprints. Hamburg, Pristina For more main bus blueprint design options, click here. You are very welcome! https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. This item will only be visible to you, admins, and anyone marked as a creator. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. If you don't have red circuits yet, don't worry -- you're just planning for the future! The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. Hamburg, Frankfurt Green Science will share the other side. - by Saemj Thu Jan 10, 2019 11:07 am, Post Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. Press J to jump to the feed. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. I kinda disagree on steel. Create an account to follow your favorite communities and start taking part in conversations. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Click here to open location in google maps. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. That means that a splitter can be used to put an equal amount of items on two belts. For more information, please see our READ MORE: Rust: How to fix screen tearing. The orientation of and how wide the players monitor is also plays a role in this decision. Make sure to re-balance belts after you split from them. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation.