Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. Effects are carried out once when triggered by the rules around it. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> Executes contained effects on every division that meets the limit and is owned by the current country. Fires the specified event for the current country. right_side = The right side of the BoP. Module scope = The modules configuration for the variant. Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). Optional. This item will only be visible in searches to you, your friends, and admins. activate = Will activate the advisor (add them directly when the command is run to the countries government). This includes national spirits, laws, designers, and advisors (using the idea_token). female = The gender of the leader. Sets the current country as the faction leader. Optional.random_hours = / Adds a random number (between 0 and random_hours, inclusive) of hours to the scheduled fire time. If you have a related Youtube channel, enter the URL. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. Also of note, commands may not work in ironman games by design. Creates a new dynamic country, akin to ones used in civil wars. Multiple parents can be specified by defining. Information, Frequently Asked If the character has multiple country leader roles, specifying the ideology type is mandatory. desc = The new description. Optional.days = The duration of the buff. Sets the number of research slots the current scope has. The console can be opened by pressing the ` key (usually located under ESC ). Releases the specified non-existent country as a puppet of the current scope within the current country's controlled states. on_lose = The event to fire for the side on a loss. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. female = The gender of the leader.Traits scopeThe trait to add. Must be used within the overlord's scope. Espaol - Latinoamrica (Spanish - Latin America). Bypasses the specified focus for the current scope (marks as complete without firing. new_prioritised = Whether new equipment is prioritised or not. var = If provided, the id of the entity will be stored using this variable. Optional, defaults to the current scope. Generates a character for current country. character = The character to transfer. After that, simply type in the relevant console command code, and slam the enter button. sleep [duration] Pause the game for the specified amount of time in seconds. trait = The trait to add. 1 List of commands 1.1 Internal IDs 1.2 Disambiguation 1.3 Useful commands 1.4 Modding-useful commands 1.5 Other in-game commands 2 See also 3 References List of commands edit | Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Internal IDs edit | See also: Countries = Rule's new value. Adds the specified trait to the current country's country leader. Use set_character_flag instead. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Executes contained effects on a random navy leader that meets the limit and is recruited by the country this is contained in. name = The name used by the railway gun. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). target = / Which country receives the equipment. Can also be used in division scope. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. override_model = Enforces the entity used by the units using this template to be the specified one. I tried using the command from the wiki, but it didn't work. Necessary for country leaders. Switches to play no country at all, and no longer shows messages or pauses the game. All trademarks are property of their respective owners in the US and other countries. Modifies the resource output of the specified building for the current scope. All states that are cored by the specified country will be given to it. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). Starts construction in the current state for the specified building. White peace with the specified countries. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 legacy_id = The legacy ID used for the unit leader. keep_political_leader = Controls if the promoted party leader (i.e. Adjusts the popularity for the specified party in the current scope. owner = The owner of the division. Adds defense skill to the current unit leader. allowtraits. Deprecated. Creates a faction with the specified name for the current scope. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. In state scope, the country that owns the state. Removes the specified trait from the current scope's country leader. Optional.tooltip = The tooltip to display for the buff. The song must be defined in a music station in order to work. nationalities = { }The nationalities of the operative. days = / The number of days to add to the mission. Start game, load save game, use gain_xp command, enjoy. Optional, defaults to being the same as size. Moves the camera position over the specified province. Goes from 0 to 2. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. province = The province the middle of which to use as the entity's position. Executes contained effects on every country that meets the limit. Adds the specified trait to the current unit leader. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. Removes a set resistance target increase in the specified state. Generic in the sense that the description is changed to not reference Germany. The specified amount of experience is added to the Leader/General you currently have selected. Note that certain effects may take a value from a variable, i.e. Increases resistance target in the specified state. modifier = The opinion modifier to remove. Removes a province modifier to the specified provinces in this state. Sets the specified amount of political power for the current scope. These arguments are related to the menu for selecting traits. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? Current scope is the winner, target and its subjects are the losers. This can fail to carry over the control, so it's recommended to instead use. Optional.hours = / Fires the event in the specified number of hours. Print out all console commands to game.log file. Checks if a scripted trigger is true or not. cost_factor = Modifies the production cost. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. traits = { }The traits the leader spawns with. Mods may introduce commands and more commonly, tags into the game to enhance their gameplay. and our For more information, please see our GFX = The graphical reference of the picture of the leader, taken from a file in /Hearts of Iron IV/interface/*.gfx. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. OR All rights reserved. bypass_recruitment should be set to no. ideology = Ideology type of the character. Creates a commander for the current scope with the specified attributes. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. amount = The amount of resource to import.exporter = Which country exports the resource. Optional. Affects AI. Displays a localized key in the effect tooltip. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. The ledger must be specified for each theorist individually as, for example. This part is about the new . Sends a demand to our every subject. I just wanted to ask if anyone knows if there is some way to change the faction leader. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. trait = The trait to remove. Welcome to "Choose Your Leader!", The mod that allows you to. Do code about civil war make a new country. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). Adds the specified amount of political power to the current scope. Modifies the specified technology sharing group. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral (Can declare war without justification), This is likely the most effective way of wanting to start a war. Since the filenames are only used for organisation purposes, this is done within the country's history file (in /Hearts of Iron IV/history/countries/) as such: If this is not done, the character cannot ever be used. Teleports all armies in the specified state if the owner of the armies meets the condition. If an intel argument is left out, 0 is assumed. army = Will damage the army units. Allows the player to freely assign traits to generals, admirals and other leaders. Mana in this usage means political power, stability, war support, and other values in the topbar. Optional, no by default. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. Defaults to false. Can be used as a scope to remove multiple at once. Sets the order of battle to be used for the current country's divisions, overriding every other non-naval and non-air order of battle. HOI4 Set_ruling_party Command General Information This command sets the specified ideology group as the ruling party. slot = Slot of the character. str_damage = The percentage of damage done to units to strength in particular. Fires the specified event for the current state. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. portrait_tag_override = If selecting a random portrait, create one that is from the specified country rather than the current country. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Can be used as a scope.Province scopeall_provinces = Affect all provinces. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. Plays an audio track for the specified country only. setcontroller [] [province id], Gives Army, navy and air experience to player, pp(fuhrer_mana,political_power) [PP amount], Gives(or removes) political power to player, fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel), civilwar [] [], add_party_popularity . Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. Cheesing the game, console commands, or literally anything else. damage = The percentage of damage done to units. Optional. The effect does nothing if the country exists. Teleports all railway guns to the province where they get deployed. = Adds a modifier to the state. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. id = 1234 Removes the specified trait from the current character. A value of 1 sets the technology. Enables an ability that can be used by the unit leader in combat. Necessary for country leaders. ideology group has shortcuts d f n c for vanilla HOI groups. Assumes the capital by default. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. The amount of experience gained when the admiral spots an enemy fleet. uses = Number of times the cost reduction can be used. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. state = / The state the side is fighting on. Optional.combat_defense = The bonus to grant. Makes the current scope the owner and controller of the specified state. Displays the specified idea in the tooltip for the current effect scope. on Paradox technology, Legal This is done with instance = { }. #2. See Variables for information on the variable effects. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. The effects here must be used within a country scope. This command, as you might have guessed, causes you to . Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. Makes a country a government in exile in a set country, with a set starting legitimacy. Sets the political party setup for the current scope. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention.