Oh, yeah the mod stuff is game changing. 19, Con. Hotel in Taipei | Hyatt Place New Taipei City Xinzhuang. I really like Inquisitors, in fact my first Kingmaker character was an Half-Orc Inquisitor. Anyway Aasima +2 STR +2 CHA S:18 D:13 C:10 I:10 S:15: CH:16 Feats: Combat Reflex Weapon Focus Power Attack Cleave Cleaving Finish - Outflank Great Cleave Precise Strike Improved Cleaving Finish Improved Critical - Back to Back Wings Seize the . ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Most of your combat rounds will be full-round attacks because youre attacking at range. I miss my WoW BM hunter from early days. Your email address will not be published. Stack as many static buffs as possible. Precise strike is underpowered. Added benefit would be the escape from alignment restrictions. I want to build the main character as a class with high Perception and Persuasion without using Charisma which means building an inquisitor, no? 13. ..IF Inquisitor, Sacred Huntsmaster is a good choice? Our Slayer at Level 12 with a solid Many Shot critical hit. If you playPathfinder: Kingmaker and looking for single-classs builds, this guide will show you a single-class build for a Slayer (Deliverer) Archer build that puts out some hefty damage. You now need dazzling display for both and 15 str for dreadful carnage. In all seriousness I would say the "best" class depends on whether you want to be the best damage dealer or the best support role / damage hybrid. Attack: +9 (BAB) + 8 (Dexterity) + 3 (Weapon) + 4 (Divine Power) + 3 (Judgement of Justice) +2 (Greater Invisibility) +2 (Greater Bane) -2 (rapid shot)= 29 attack, +29 (Solo buffs) +2 (Flanking, b/c that works in this game) + 3 (Inspire Courage) +2 (Good Hope) +1 (Haste) +2 (Blessing of Tristian) = +39, +6 (Strength) +3 (Weapon) +4 (Divine Power) +4.5 (Weapon Dice, average) +4 (Judgement of Destruction) +2 (Greater Bane) +14 (Greater Bane Dice, average) = +37.5, +37.5 (Solo damage) + 3 (Inspire Courage) + 2 (Good Hope) +2 (Tristian) = 44.5. Summons to soak up hits without enemy reaching you, while you reach them is good. Yeah, longbow is a good upgrade, but mostly I've been advising longbow because I haven't seen composite shortbows in-game yet. This is one of my favorite archer builds that peppers out some hefty damage and also acts as a skill monkey for the party. No idea if this is still as good as it was or supposed to beoverall. Those archetypes aren't bad, but if you mainly want to focus on archery, note they make you give up Judgement, which starts off crappy but scales to become a pretty substantial buff to your attacks in a lot of fights per day. After I nice Azata run with an Urban Hunter / Mutation Warrior (thanks again, juzam_djinn_fr) I'm thinking about a second run with an Angel of Erastil (core difficulty at max, maybe even normal) You know: The Leopard, some Bow-Damage to do something while not casting, the Guarded Hearth, aso. As far as feats I went along the Dazzling Display, Cornugun Smash feat route. When the party is really small and before you have a pet, you may actually want to use a melee weapon to help out your party with flanking. Instead of an inquisitor's . Seconded, nothing wrong with plain old ranger. I initially thought fighter, but seeing how many enemy archers get devasting sneak attacks with their bows make rogue look pretty tempting. Seemed tough and decent on damage. 7. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} Given the unreliability of magic drops for different types, I'd think just using whatever comes around and not taking weapon focus would be best. Rangers are not a bad choice (especially Stormwarden for the extra Archery Feats) but Rangers suffer from the fact that if they are not fighting their Favored Enemy they are just kinda mediocre. pathfinder: kingmaker staff of whispering souls. Free feats from Ranger Combat Styles to bolster Inquisitor's combat effectiveness; I like the Menacing Combat Style because Stern Gaze helps bolster it. Secondly, youre going to want your Studied Target as a Swift Action (Slayer 7) so you can dish out a full round of attacks as often as you can. I'm planning for a Sacred Huntsmaster of Pharasma. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Rangers seem to be the stereotypical archer class, but how do they really stack up? I will try this build with bow when I will play as chaotic neutral and as Spawn Slayer instead of Deliverer . I chose bear as a middle ground pet. In fact, Clerics need Charisma for their Channel ability. EDIT: Sorry, missed the archer part but I guess you can change the trip feats for archery even if the team feats doesn't help you companion that much. Personally I would go for reach weapons with pet. You can max out your dex and str without worrying about damage. At the minimum I will take Corugen Smash because I plan to use Power Attack anyway but is it worth also investing feats in Weapon Focus, Dazzling Display and Shatter Defenses (again, not sure I want to be tied down to one weapon)? First question, would be useful 2 level of fighter to get the Heavy Armor prof and 2 bonus talent? For many new players, . I considered going all in on Dexterity but that is a heavy feat cost (Weapon Finesse, Weapon Focus, Slashing Grace) and it greatly limits my choice of weapons. Just looking for ideas to build a character that best meets the goals I outlined. Also playing Ranger only is easy and simple, making this build great for newcomers. Certain Slayer subtypes do not gain Studied Target as a Swift Action. Also, I find the idea of an art critic inquisitor silly. Add a +2 to any Ability Score when starting a Hunter with this race, and other abilities like Keen Senses and better resistance to enchantment school spells make a Half-Elf one of the best choices. : https://rpgbot.net/pathfinder/characters/classes/rogue/knife_master.html (as much as possible given the in-game differences). Why Menacing and not the Archer Route? Rest into Con. Kill Afar First: If enemies are close to you, this where Dreadful Carnage shines. Non-human Fighters can unlock the necessary feats by 2nd level. Press question mark to learn the rest of the keyboard shortcuts. 5. Additionally if you want more than 2 additional skill points you get them by increasing Int. You'll have to wait till level 3 to get pet. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} A Ranged build of the Inquisitor Sacred Huntsmaster with an Animal Companion I guess the only real advantage is not having to wait until level 3 to get an animal companion? As to sacred, it makes the . The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Create an account to follow your favorite communities and start taking part in conversations. Maybe dump STR to 7? All trademarks are property of their respective owners in the US and other countries. Any reason I should go Death or something else? Archery takes many feats and inquisitors don't get any bonusfeats (other than teamwork feats which don't do much for an archer). ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Fiddle with the others how you like, but youll want a decent Persuasion skill for Dreadful Carnage. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Hyatt Place New Taipei City Xinzhuang. Sacred Huntsman 3/Mad Dog Barbarian the rest of the way. Cast them on your party when you enter a dungeon, provide some middling archery support while everyone else kicks your opponents' teeth in, and heal between encounters as necessary. Go with Erastil for longbow proficiency and consider monster tactician or sacred huntmaster. Also, I use my Slayer as my Rogue, so the bonus to Perception is always welcome. Is there a guide somewhere that is good? The main idea with the group is to get extra attacks from Attacks of Opportunities which your animal companion can jump aboard with with team feats. Sadly greatsword are Extremely rare and you need to be lucky to get a good one. ST: Hammer the Gap. Why Deliverer? One of those whatevers should probably be Weapon Focus (Longbow). Lore (Nature) +1 Lore (Religion) +1 Perception +1 Mobility +1. 15. You'll also have pretty good saves and much better Intimidate than a ranger thanks to Stern Gaze. If you're in need of an archer, you can't go wrong with this . The priestess was only an ok archer with +12/7 (1d8+5) with her bow, but she mostly just supported with buffs and heals. Valve Corporation. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. At 1st level, a sacred huntsmaster forms a bond with an animal companion. I considered Slayer and Ranger but I think I can get all of those things best with Sacred Huntsman and some nice extra perks like spontaneous casting, animal companion, free teamwork skills, stern gaze and favored enemy. Our end game attack bonus is wonderfully ridiculous. All rights reserved. You have access to all your judgements which sacred huntmaster does not, but they get ranger's favored target mechanic. Some inquisitors create a strong bond with an animal companion, and they hunt and punish threats to the faith as an awe-inspiring duo. Create an account to follow your favorite communities and start taking part in conversations. Want a play a different race? But yeh, what builds would you guys recommend? With heavy armor, my DEX skills are really limited anyway, so yeah. 20. Aasimir and Tieflings get nice racial bonuses, too. Sacred Huntsmaster Tips & Builds . He's the prototypical melee slayer. You can play it from start-to-finish on any difficulty level. Just anything to get away from the Paladin, really. Save my name, email, and website in this browser for the next time I comment. You get Wisdom to AC and Flurry while not wearing armor (which should put you well over whatever AC you would have wearing armor. With Shatter Defenses on your Slayer, every enemy that is open to the effects of Linzis song AOE is now flat-footed for your archer! . Feat progression should be 1- Point-Blank Shot, Precise Shot, 3- Rapid Shot, 5- whatever, 7- whatever, 9- Clustered Shot, 11-Manyshot.
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