- Serana now has a map marker, toggle-able through the quest journal. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). Too much was cut that some parts of the conversation didn't make any sense. - Implementation of Serana commentary recap framework. - Added optional DX Crimson Blood Armor patch. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - Serana cooking home-cooked meals for you. It seems to cause more problems and confusion than it's worth. This will be accessible through the Serana Menu. - More subtitle fixes, courtesy of GuerillaTech. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. She will say yes or no depending on whether she's good with it or not. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. If you are on Xbox, only the latter method is available to you. She will then call the player by their custom name! This should now fix the issue with some of her goodbyes not being able to play. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. LL version still to come. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). - Auri Banter. - Fixed Serana saying "Lani" for the "Jon" Name. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Ah, e pu anche (udite, udite!) Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - Changed it so the negative response in the first romance conversation never truly cancels out romance. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. This should add more padding and depth to what already was a pretty natural and organic romance. - Patch functionality was fixed- it should now do its thing properly. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Added framework for future patchless integrations with Apocalypse Spells. The revoice is now effectively 100% complete! - Added commentary on dragons returning. Rewrites and revoices of earlier SDA content. Copyright 2023 Robin Scott. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. A new save is required for this update. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. Martimius ported the overhaul to Xbox in June, and updated it on both platforms. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. Spouse Merchant ability and daily gold. Even vampires get tired. Therefore, Auri Banter is still in the game, but disabled by default. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Added in delays for radiant love greets/dialogue/commentary. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Final Serana Romance quest to end Serana's Romance questline. - Serana now performs what is called a 'Silent TP' when she has quest commentary. (you can find the list on my website). In later conversations, romance can still be opted out of, as usual. - Backend improvements for how Serana Romance quests are numbered. - Serana will now be able to give you gifts too! - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Added dialogue to disable Serana's vanilla raise zombie spells. - A new "Trust" conversation, which aims to solve a DG plothole. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. - The "Kjarah" name was using a voice file with the wrong pronunciation. Over 100 lines of new dialogue! - Removed GetDistance requirement from radiant lovemaking dialogue. It should pop up now for those who have finished the Main Quest. However, it is still fickle and doesn't always remain off. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. This DOES NOT do anything like dismiss her. - Disabled a bit more radiant idles for a more consistent experience. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). New quest-aware commentary, as well as dialogue for said armor. - Cure Dialogue Rewrite + Expansion. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. - Fixed some backend problems with the SDA Injured Dialogue. - Serana is no longer dismissed during The Silver Hand quest. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. Extensive follower commentary and quest awareness for each of the following quests. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - Fixed an incorrect master header for the patch. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. NFF has two conflicting script files, just make sure SDA's overwrites. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. All rights reserved. - Serana will break up with you if she finds out you are already married. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons.